Ravenfjord
Home of the Sea Raven crew, south of Avaldsnes. Boathouses, storehouses, workshops, farms, and longhouses cluster around the harbor. Jarl Eirik’s hall overlooks the water, while a sacred grove and burial mound stand above the settlement.
Homes, harbors, holy places, and roads already marked by the crew’s passage.
Home of the Sea Raven crew, south of Avaldsnes. Boathouses, storehouses, workshops, farms, and longhouses cluster around the harbor. Jarl Eirik’s hall overlooks the water, while a sacred grove and burial mound stand above the settlement.
The political and social heart of Ravenfjord. Disputes are judged here, guests received, feasts held, voyages commissioned, and the names of the dead preserved in communal memory.
The settlement’s sacred ground. Hakon Sea-Wolf, Leif Shadowcloak, and Ulf Wolfborn were carried here by their surviving companions and given to the flames before all Ravenfjord.
A prosperous riverside farm belonging to Hrolf Ketilsson and his household. The raid that wounded Hrolf and Knut and carried off Oswin led the crew into the northern hills.
A monastery perched above the sea. Fog concealed the Sea Raven during the first voyage west. The raid brought Ravenfjord wealth and Aldwin’s mysterious papers, but cost the lives of Hakon, Leif, and Ulf.
The second monastery targeted by the Sea Raven crew. It stands inland along a shallow river, beyond a difficult ford and an unattended river landing. The crew has entered the church and begun looting.
A powerful coastal center north of Ravenfjord, ruled by Thorvald. Greater Avaldsnes numbers roughly eight hundred people and commands more ships, wealth, trade, and fighting men than Ravenfjord. Its harbor draws travelers, shipowners, merchants, and news from distant coasts.
A neighboring Norwegian settlement ruled by Jarl Sigurd, father of Hakon Sea-Wolf. Haukafjord maintains its own hall, households, ships, and loyalties. Its people remember that Hakon sailed from Ravenfjord and was carried home after Saint Bega.
A public assembly where disputes, compensation, oaths, property, inheritance, alliances, and outlawry are judged before the community.
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